General Rules

  • Wear your mask at all fourth dimension on the Battlefield.
  • Apply the Laurels System; Call your hits. Adulterous will not exist tolerated.
  • Do not blind burn down. You must be able to see your target.
  • If you run across someone cheating, do not argue in-game. Phone call them out to a referee.
  • Do non move, jump over, or alter any obstacles.
  • When you are hitting, phone call it out loud and walk to the respawn area with your arms up loftier.
  • Make sure you've cleared your replica of any ammo and remove your mag, put on your barrel sock and switch your replica to safety when entering the Deadzone.
  • Do not argue with other players. See a referee if you have a concern.
  • No physical contact.
  • No foul language.
  • Semi-automatic just when inside buildings.
  • Practice not point lasers above the neck.
  • No audio devices such as audio grenades are permitted.
  • Close-toed shoes only.
  • Referees have the last say.

A. Field Protocol

1. Learn the rules as may be outlined past a Briefing Referee. Remember these rules and follow them. If there are unclear points then approach the Briefing Referee, or whatever Referee for clarification.

2. Be ready to play over again as soon you lot are eliminated, or the game period is over, whichever comes starting time.

3. Listen to all battlefield referees. Failure to respond to or obey the rules of the field tin become you suspended and or banned from the battle field.

iv. When in the safety area (Dead Zone) all airsoft weapons will be cleared of Bbs and magazines. Besides as set up to safe and have a barrel sock on the barrel to farther ensure the condom of fellow players.

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B. Bones Rules of Play

1. Safety Start!
a. Existent firearms and knives are prohibited in the field during game day.

b. All Airsoft weapons must brandish an orange cage tip and/or clear plastic construction as required by federal law. Orangish tape will be supplied if needed.

c. Persons under the influence of drugs or alcohol volition non be permitted to play and will be required to leave the game location.

2. No Facemask – No Play! All players, organizers or referee’due south, and observers are required to wear full-face up masks while inside the active battlefield.

3. All players volition be subject to the post-obit:
a. Personal Safety Equipment Check – Facemask required; elbow and/or genu pads are optional. Players should wear loose fitting habiliment, long sleeves, pants and closed shoes

b. Magazine and Armament Check – Maximum allowable BB weight is .xx grams-.30 grams. No metal Bulletin board system.

c. Muzzle Velocity Check â€" Allowable Guns must shoot at less than 400 fps. Any gun shooting over these standards must exist de-tuned to come across this requirement before being immune for use in the playing field.

4. Start and End of Play.
a. No players are to fire their weapons within the safety zone and are merely permitted when instructed to examination their airsoft weapon function in the battleground with face protection on, as in the way of the player playing in a game, to ensure prophylactic of the private and anyone else on the game field.

b. Start and end of play will be indicated only past the game officials.
In one case finish of play has been sounded, all players must immediately remove any
magazines from their guns, bespeak the cage of the gun in a safe direction
clear the weapon and proceed to safe area. Before entering the safe expanse, guns must be cleared, placed in safe style, and have the butt sock in place.

five. Players are NEVER to shoot opponents not wearing Facemask, only instead yell “EYES ON” equally a warning and written report the incident to the game organizers.

6. Those caught not following the prescribed safety measures are subject area to penalties by referees.

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C. Elimination!

1. A direct hitting on any part of the thespian's body constitutes a "kill" or elimination.
This includes hits on the person's clothing, headgear, and equipment attached to his/her body that would exist in the direct path or trajectory of the BB to the targets torso. The only exception will be hits on the person'southward gun. If the player’s gun is hitting, he/she may switch to a secondary weapon or participate past acting as an unarmed combatant. (Some scenario rules may apply and/or alter elimination'due south to allow for resurrections or player "injuries" according to the pre-game conference.)

two. Ricochets will not be considered direct hits, intentional, or otherwise.
Penetrating shots are those passing through grass, bush, leaves, or sparse material used for cover. They are non considered ricochets even if their trajectories may exist somewhat deflected. Instead, they are to exist considered as direct hits if they make contact with the targets on the other side.

3. A hit from a player'southward own teammate, or "Friendly Fire", also counts as elimination.

4. Hit players are to confirm their elimination past shouting aloud the discussion(s) Expressionless or Hit, and furthermore, should hold their weapon above their head and go along to the dead zone or respawn. Any histrion resuming play, or firing a weapon at an opponent while "Faking Elimination" will be considered cheating and exist removed from the game.

5. No Belongings or Grappling!
a. Physical contact between players is not permitted. This is to include excessive shooting of a role player and or a game Referee. If a player is caught shooting a referee on purpose or supposed accident, the offending player will exist removed from game play.

b. Holding on to an opponent, his/her gun, or equipment (Grappling) is non immune.

c. Exception, however, would be light taps on whatsoever function of the opponent's body, gun, and/or equipment. Such action will be considered every bit silent emptying or "Knife Kill" of a particular opponent.

half-dozen. Avoid Inflicting Unnecessary Pain!
a. Point-blank shooting is discouraged. Players who encounter opponents at point-blank range (less than 10 anxiety away) must showtime demand their opponentsGive up. The opponent may choose to non surrender and try to escape, at which point the player is immune to shoot at point-blank rangeSEMI Automobile ONLY.

b. Player should immediately finish shooting at opponents that accept signified elimination or surrender. eliminated players should make sure their elimination is fabricated clearly obvious to avert getting shot further, or repeatedly.

vii. Knives
a. Real knives are banned from SS AIRSOFT Airsoft Games. DO NOT bring them. You will be asked to return them to your vehicle for the elapsing of the game.

b. Preparation Knives: Plastic and rubber grooming knives are immune during games.
i. Knife Kill: A knife kill is defined every bit making contact with an unsuspecting opponent using a preparation knife 2 second count.
ii. A actor eliminated with a knife impale should remove themselves class the field only after released past the eliminating player. This allows the stealth actor to motility on or ready for their side by side step.

8. Dead Men Tell No Tales!
a. Eliminated players must refrain from giving hints, clues, or instructions to other players, all the same active in an on-going game, which may touch on the result of an engagement or a game – particularly during a tournament or competition.

b. Referees and observers should likewise refrain from passing information, unless the game in progress is existence run every bit preparation or learning practise.

9. No Time Out!
a. In one case game is in play, no phone call for a time out volition be entertained except in cases of extreme emergency such as serious injury or dispute pertinent to game play.

b. Players, who cannot continue in the game for i reason or another must necessarily eliminate him or herself from the game. They should hold their gun higher up their head and walk back to the safe surface area.

c. Those who suffer from equipment breakdown, shortage of ammunition and/or air supply, but desire to remain in the game, must necessarily remedy their situation without calling for time out. The player must get out from the field in lodge to repair or re-supply, then return dorsum in at their appropriate spawn point.

x. Referee Conclusion is Final!
Rightly or wrongly, the referees' telephone call is last. His/her responsibleness is to oversee the general conduct and safety of the game, thespian adherence to the rules and smoothen flow of game activity unhampered by time wasting arguments. Officially assigned referees volition be wearing Orangish markings and ORANGE cogitating vests, anybody else making field calls without the proper marking will be considered a casual observer. Observer calls may exist given due consideration at the discretion of the referee(s) nowadays.

11. Detect Proper Conduct At All Times!
a. Bear witness respect for all other players, referees, and other officials.

b. Foul language is strictly forbidden. Repeated offences may lead to elimination from the electric current scenario or from the battlefield. SS AIRSOFT is a family environment and rude or inappropriate behavior is not encouraged or permitted.

c. Respect and follow the rules, as outlined. These have been fix down to requite the best possible considerations for safety, realism, playability, and fairness to all players and observers.

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D. Rules of Engagement

ane. Find boundaries. Players found outside the field of play or in an area outside the prophylactic parameters may be eliminated from the battleground or removed from the safe area and are subject to dismissal from the facility.

2. Barrier and Building Use
a. Players may only employ on-field barriers and buildings from footing level. Climbing, on top of or through structures poses a rubber take chances and is forbidden.

b. Players may non enter unauthorized buildings or structures unless otherwise instructed to practice so past SS AIRSOFT staff.

c. When inside of a bunker or structure SEMI-AUTO is only permitted every bit to ensure the condom of the players on the battleground, as well as the use of “SURRENDER” to ensure that the players on the field do not receive excessive bodily harm.

3. Utilise of Communication Equipment is Immune
a. The employ of radio/electronic communications equipment is immune during the game.

b. Only agile players in a game will exist immune to communicate with each other. Anybody found to be relaying strategic and tactical data to players inside the play field will be considered a combatant and may be shot or eliminated. Observer spies will not be tolerated

four. The use of lasers is only permitted to exist shining i.e. pointing on a player’s torso everywhere but the face.
This dominion is to include face mask so to brand sure that a laser light does non have the potential to damage a player’s heart(s). If there is whatsoever dispute on this
rule the offending party volition be treated nether the aforementioned rules equally if they were cheating.

First is a formal warning, then second is removal from game, and on tertiary offence
dismissal for the day from playing field.

=== Safety Zones ===
SS Airsoft has a safe zone (The Expressionless Zone) to retreat to for players who accept been striking or who are not playing. Information technology allows them to safely remove their total face guard, take a break, a drink, and of form, reload.

Dead Zone Rules

  • Make sure your replica is cleared of BBs before you enter the Deadzone
  • No magazines in yous replica
  • Your replica must take a barrel sock on.
  • Practice not point your replica at anyone.
  • You must be in the tent by the time limit, if non you volition accept to wait until next round
  • Continue your area organized and clean
  • Secure your equipment
  • No running or horseplay
  • No throwing BBs
  • Wear your mask when entering the field
  • Listen to all battlefield referees
  • Failure to respond or obey the rules can get you suspended and or banned from the battleground
  • Have fun and be a good sport

What to Wait

>>WARNING<<
This is not a game for the faint-hearted

If y'all have tried paintball and loved information technology or yous actually love first-person shooter games, and then this is probably going to be the all-time experience of your life.

The SS Airsoft Indoor Battlezone is a place to practice battlescenes, cull your favorite weapons and enjoy the Existent Bargain. Check out our airsoft games for an idea of the variety you can expect.

For first timers, we require long sleeved wear and full length pants. Habiliment wearing apparel you don't listen getting dingy or scuffing upwardly. Habiliment strong shoes – boots or running shoes are great as this is an active game.

Once you lot fall in love with Airsoft, every bit we know you will, check out our retail store for your ain stylized gear.